
Additionally, players can also obtain rare summons with the help of Friend Points which are earned through helping other players or completing special objectives in battles. Players can customize their Servants' skills and stats using different items acquired throughout the game such as Craft Essences and Ascension Materials. These Servants are summoned through a magical ritual called "Holy Grail War" where they battle it out to gain powerful abilities called Noble Phantasms that they can use to assist their Masters in battles against powerful enemies. The player takes up the role of Master and works alongside spiritual entities known as "Servants" in order to protect humanity from impending extinction. Set in the year 2017 A.D., the game follows Chaldea - an organization tasked with observing Earth's future. It offers an expansive main scenario and multiple character quests, packed with millions of words of original story content which all long-term fans of the Fate franchise, as well as newcomers, will be able to enjoy. It has turned-based combat as you put together a team to fight your foes.Fate/Grand Order (English) role playing gameįate/Grand Order (English) is a free-to-play APK role playing game for Android phones, released by TYPE-MOON. Your allies are Heroic Spirits, and these are based on a number of historical, literary, and mythological figures. In Fate/Grand Order, you take on a quest (the Grand Order) to stop humanity’s extinction. To celebrate hitting the 5 million download mark in the U.S., Fate/Grand Order is offering a number of events and gifts for players. Games such as Monster Strike and Fire Emblem: Heroes use these systems, It uses the “gacha” mechanic, where you spend either in-game currency or your own bucks (and in some cases, this is the only option) to earn heroes, items, and other things.


December 2018 was also its best month for U.S.That was a year-over-year increase of 43 percent from $91 million in December 2017, and 12 percent higher than its previous best month of January 2018, when it brought in an estimated $116 million globally.

